Post by Pallor Citius on Apr 11, 2018 21:09:12 GMT -5
PALLOR CITIUS
General Information
Nickname(s) ≫ Pal, "P.C," Scraps, etc.
Age≫ Seventeen
Gender ≫ She/her
Occupation ≫ Rummager
Member Group ≫ Kingdom Hearts Original
FC ≫ Mashiro Kuna of BLEACH
Physical Appearance
Accordingly, Pallor Citius stands at 5'8", making her the second tallest in her family. She weighs around 150 lbs, most of the weight noticeably rounding her cheeks. Her complexion is quite pale for someone who ventures out in the sun in her free time, but, she is considerably muddied and dirtied around her cheeks, elbows, and along her neck. If one isn't too careful around Pallor, they might end up with handmarks all over themselves. Hygiene wise, Pallor's bad habit of biting her nails means that the length of her nails are ever presently short and dulled. The presence of smile lines is as well noted on either side of her nose. Truthfully, Pallor isn't bothered by it and speculates on why others would want to smoothen them out. Facial-wise, Pallor has a Roman nose and short thin brows that are a tad bit darker than the color of her hair. Her brows are more rounded, making her appear much softer than her personality is.
One of Pallor's prized aspects, the unkempt and curled ends of her short hair make it a style easily manageable and easily recognizable for the citizens of Traverse Town. Despite her parents' early graying hairs, the color of her hair tends to vary into a bright green that is reminiscent of a ripe lime -- just as her brother has dark green hair. Maintenance is kept on her own as she cuts her own hair. With several hairs curling on either side of her head, she as well has a cowlick over her right brow, leaving for some straying bangs to go right above her right eye. Resting on her head would be her trademark goggles that have red opaque tinted glasses that obscure her eyes with a bulky brown frame. Often, they placed on top of her head, leaving her bangs still. But, depending on her physical activity, she would have them pushing back her bangs or worn over her eyes.
An oddity for most would be the color of her irises, differing from both her sibling and parents. With bright orange eyes, Pallor tends to be someone who may get a head or two turning her way. Behind the reasoning for the genetic anomaly, the Radiant Garden elders (before the initial corruption) remarked to her parents that Pallor was a spinning image of her ancestor, Torren. Consistently, Pallor remains to be a wide-eyed teenager with a glint of illegibility in her eyes since her personality wagers between childishness and cockiness, meaning her own intentions may be misread. However, it must be noted that Pallor isn't aware of the association that bright yellow (or orange) eyes carry in the Kingdom Hearts universe. If someone were to comment on her irises or even get hostile, she would obviously be offended (or end up wearing her goggles more).
Outfit wise, her undershirt is a plain black shirt with the top reaching half-way to her neck and the sleeve only covering the width of her shoulder and covering less than a quarter of her arms. Over the shirt would be a jacket whose zipper is off-center, being towards the left of her chest. Said zipper is angled and begins at her shoulder and ends at the center of the jacket. The sleeves are shorter than the shirt, ending at the armpit area. A short hood is visible on her back that she may often throw up during her late night excursions (to note: it is a part of her undershirt). A yellow and silver cloth happens to be sported around Pallor's neck as a handkerchief or scarf, varying per season. It can be pulled up during her excursions outside of the city to protect herself from dust and dirt (or just to protect her identity).
As for what's below, she would be thigh-height dark socks (matching with the color of the undershirt). Additionally, heavy-duty boots would be part of her ensemble. However, she would have shorts that would end right above her knees.
Personality
Overview
With a sly grin on her face, Pallor Citius has grown into the reputation of the residential loose cannon. Most of her conclusions are ardent, where her emotions outweigh the logic in a dire situation. It's more of a selfish interest where she could hold grudges if someone does talks her down or brushes her off. So, even if they're right, she takes the idea of being wronged close to heart and will actively turn against the person. For Pallor, proving others wrong and having her way is a means of boosting her own ego and confidence. Now, this attribute manifests in different ways and doesn’t mean she’ll easily veer off to being someone uncomfortably unbearable. As an older sister, Pallor would be the one to go back on past encounters and glance at her brother, Abisso, mouthing out to him “I told you so.” As a friend, she’s less critical as she waves her hand quite dismissively (for dramatics) and recounts to her friend on what she told them. Either way, the way she does present it can be quite embarrassing for the person the other end as they may feel ridiculed or guilty for not taking her advice.
For what shines through Pallor, her intent to explore generally drives the adventurous spirit for her. Even though the catastrophe of losing Radiant Garden, to where her family temporarily resided in Traverse Town, she had taken to the streets whenever she felt doing so. No rock is left unturned and her bag is never empty -- it's important to her to bring something back as a souvenir or important (even if it doesn't have any current value to it). If there's a way of getting off track, she is one to follow it. What matters to her is that she gets from point A to point B, regardless of the detours she may take. Truly, she is one who enjoys taking her time in learning and trying to memorize new things. Interestingly, it manifested in her youth where she even took up the title of "Junkyard Hero" in her explorations throughout Traverse Town. While the dream surely has waned into her teenage years, the remnants are obvious from her current attire reflects the superhero persona of her past (the full effect is noticeable when goggles are down, her hood is up, and her scarf wrapped around her face).
Be defined as independence or leadership, Pallor remains a female more than capable of driving her own path. She isn't one to cause a stir if no one goes in her favor or agrees with her own her own decisions. However, that does mean that she would walk a path alone without needing to tell anyone otherwise. It isn't likely for her to create a fuss if she wants to do something and no one else does. It's more effort and energy that she'd waste if she tried to. So, it would be often where her party members and even old classmates noticed her playing by herself or even walking in another direction to check up on something. However, there is always the point of her announcing her thoughts and listening for feedback. At some point, she might as well approach someone if no one else is talking to them for their own opinion (or seeing if they want to tag along).
Perhaps, the best quality about her is the patience she harbors. In many instances of her life, confrontations and butting heads were frequent in her early stubborn years as she was reproachable of the horrendous change from her homeworld. Alas, the patience she gives stems from the large presence her younger brother has in her life -- one of the many people she's excessively protective one. In her reasoning, to be responsible and patient means to be the figure that her brother creates her to be whenever he speaks highly of her. Her patience exists outside of any conflicts that involve someone personally attacking her. If someone blew their steam off and shouted at her (in general) to trying to roughen her up, they're usually met with crossed arms and a stare. In some strange way, Pallor believes her own stare can defuse situations if she's confident (and scary) enough. Though, it's probably worse as she walks in the other direction to not stir up any more problems. In that "recovery" period, she would keep distant but, there's a positive note if someone were to ever ask her about it. "They'll come when they're ready" is all she would comment before returning to her own business.
Likes
✔ Children's Literature. She happens to collect them whenever she can and keeps them around on the shelves of her room. The more original the art is, the more she is tempted to take them.
✔ Adventuring and Collecting. It's practically her part-time job where she goes around, wanting to find objects of value. She would go selling things in order to make some munny.
✔ Soup. She isn't the best at waiting around in the kitchen (she sometimes keeps busy with other things and may burn something). But, she'll try her damn best to make some killer soup.
✔ Kaleidoscopes. One of her favorite trinkets to carry around if she's stuck waiting for someone (ie: parent at an office or waiting for brother to leave school). She would even hand one out to show someone.
✔ Adrenaline. Climbing and running are of the many things she does to burn off the energy she has. However, it's the sensation of pushing forward that keeps her going and smiling.
Dislikes
✘ Underground/Caves. The environment genuinely creeps her out and she would be resistant to joining. She would need to be to SHOVED to go.
✘ Criticism. Never took them well and probably will glare at the person who did it (behind their back, of course).
✘ Rushing. Even if she's someone who enjoys speed, she rather enjoys the adrenaline and keeps it lasting.
✘ Schedules. Definitely not the fan of uptightness and keeping to an itinerary that'll keep her from doing her own things. Prepare for some sharp comments if it gets in her way.
History
Beginning in the life of the Citiuses, they were of many many ordinary families that resided in Radiant Garden, a world vastly inspired by scientific discovery and boastful of its illuminating innovation. Underneath the leadership of Ansem the Wise, with the aid of the scientists in the castle, Hortus and Salva lived their lives relatively peaceful with their own fancies differing a bit from what happened behind the closed walls of the laboratory. As neither was directly involved with the work, excluding Salva's mother who had been an intern in her youth, they had no insight of the happenings behind those walls. Yet, they were a family who was quite affectionate to the ideas praised by the leader in finding new ways of "unlocking their heart." For them, they were mainly associated with music, their interests emphasizing the importance of instruments and singing in the lives of others -- or, more particularly, they were certain of the benefits of music on a psychological level. Alas, Hortus was the main face of the storefront in Radiant Garden, known for the charming music that'll spill from his shop as he made frequent checks on the instruments he had on sale (which ended up in a small concert of sorts). As for his spouse, Salva had taken after her mother's love into mechanics, yet, her work focused more on repairs, rather than creating. Her own store was shared with her husbands, as her work was down in the backrooms (and people could've easily requested her at Hortus' counter).
Pallor Citius was born on August 20th, six to seven years before the fall of Radiant Garden and the short-lived arrival of the wayfinder three to said world. Frankly, the pregnancy and birth of the parents' first child was a shock for most, given the rumored attempts and failures on Salva's end in carrying a child. It was at that point that when Pallor was born, crying loudly, Salva held her firstborn with muffled tears as her husband was in pure awe, possibly blank-faced at the excruciating pain he witnessed his wife was in over an hour ago. In the curious case of their first daughter, she originally began with pale green hair and blue eyes, which were the brightest her mother swore she ever saw. Hortus had taken credit for those genes. But, that trait faded as she grew older, her eyes already going to the hue of brown by the time she was just past being a year old. As her eyes grew brighter, several of the elders had begun speaking to Salva over the peculiar appearance of her daughter. Of course, this led to a large misunderstanding as, well, implications stand if someone were to tell a parent that their child wasn't looking like the father.
Orange-eyed and green-haired Pallor stirred curiosity among the older generations. One or two of the elders of the city had taken to Salva, inquiring her about her family heritage. All that Salva remembered was the scattered memorabilia and objects her mother taken close to heart. Strictly, she recalled, her mother would enforce a hoarding code for the family heirlooms. "Have you ever heard of Torren," one elderly woman would ask. Salva answered simply, "Does my last name not answer that for you?" Almost gone in the records of the city was the mythical figure of Torren, one who was said to have dropped from the sky near the Light Fountain long ago and made their way into the city, starting a family. Details like Torren's sex and age weren't logged, but, there were several stories of the orange-eyed and green-haired resident. Most of their accomplishments aided in the formation of the then Residental District. While they held no weight in importance as Ansem the Wise, Torren Citius was a name left to the history books in helping the development of their city.
For the duration of their time in Radiant Garden, before the initial corruption and takeover of Maleficent, the small child was responsible for drawing in customers to her father's workshop. Virtuoso with stringed instruments from her practice with her father, she drew in folks with her attempts on zither instruments, usually slow but precise in her plucks. She wasn't quite far from either of her parents (or anyone she quite trusted) for she was someone considerably clingy. With notable parents in Radiant Gardens, it's quite surprising to imagine that Pallor never went out of her way in befriending others at such a young age. She provided minimal help to others when her parents asked her, but, she genuinely developed small circles she felt best with. Even those among her age weren't truly close with her, Pallor only played with them and made nothing more of it. Instead, her own drive into her imagination led her to playing by herself most of the time with her imagination.
[TBC]
Personal Information
Home World ≫ Radiant Garden
Date of birth ≫ August 20th
Alignment ≫ Neutral
Connections
ANCESTOR ≫ Torren Citius / Deceased / ??
From her mother's side of the family, Torren is a figure who is considered special to the family. So much so that their last name has been inherited from them and passed down by the eldest child (meaning, regardless of sex, the eldest child's spouse (and their kids) will inherit the last name). Pallor, while not having no personal connection to them, was remarked by the elders of Radiant Garden to have an uncanny resemblance to her ancestor (from what descriptions say). All that the Citius family has left of this ancestor happens to be a yellow and silver cloth that was said to be sported as a "belt" for Torren.
PARENTS ≫ Hortus Citius and Salva Citius / Living / 53 & 55
Dearly beloved parents of Pallor and Abisso, Hortus and Salva are residents of Radiant Garden whose main affiliation has to do with either music and repairs. Hortus specializes in selling instruments at his small shop, which doubles as his wife's repair store. Her work is addressed towards the back while his instruments are towards the front. Their own appearances differ greatly to what their particular interests like -- rugged and adventurous is the musician, refined and quiet for the craftswoman. Hortus often plays music on the whim on one of the instruments he plans on selling, drawing in a crowd or some interested customers. Salva often fiddles with pieces of armor and refines them back to the former glittery and pristine selves. Interestingly, Salva is said to have some ancient and outdated armor around... TO NOTE: Citius came from Salva's side of the family!
SIBLING ≫ Abisso Citius / Living / 14
Truly a face of inspiration for Pallor, Abisso is the one who remains alongside their working mother and attends school (as a proper child should be doing). Most of their interactions could be labeled as "coddling" and "playful." While it is common for them to bicker with another, the protectiveness outshines any nonsensical thing they're fuming about. Pet peeves between the two include: 1) why not drink all of the milk if I can't even use it for cereal, 2) these slippers are mine now, and 3) please stop playing with my hair.
FRIEND ≫ x x x x
Stats
| ATK: 2 | DEF: 3 | MAG: 2 | SPD: 3 | HP: 103 |
Starter Weapon
Weapon Name ≫ Zip-Zap
Description ≫ A pair of thin retractable electric batons at Pallor's disposal. Slim and black, the "electric" side of the batons are usually hidden away in the main compartment. To draw them out, Pallor must flick her wrists in order for the extensions to come out. Electricity doesn't spark out of the batons when activated, however. Most of the energy is stored within two framed spheres at the end of the batons. If she taps both ends of her batons together, a thin crackling line of electricity is visible.
Rank>> 0
|ATK: 2 | MAG: 3 |
Abilities
● X-Sparks [BASIC]: Pallor charges towards her enemy, both batons firmly in her hands. With a swift motion going perpendicular, Pallor performs an "x-mark" move centered towards the enemy's chest. This causes minor thunder damage! however, there is a 10% of Stun effect.
● Fire o' Flight! [SYNERGY]: By smacking her batons together and sneering the enemy, Pallor becomes a locked- on target with her speed reduced.. At this cost, her allies would have increased chances of landing critical hits.
● Short-Circuit [SABATOUR]: Pallor claps the tips of her batons together, rubbing them together, to create a small surge of flying green and yellow sparks. Upon jabbing it into an enemy, they would be dealt the stun debuff for two turns. Both batons must touch the enemy to do the full effect.
● Overheat [SABATOUR]: In a rapid succession of hits, most of the energy of the batons will be placed into one or two enemies or towards a light source. If the landing blow is towards an enemy (or two), it causes "Blind" for two turns only to them. If it is an environmental hit, "blind" would be applicable for two turns to allies and enemies. Allies would have a slight advantage of sight from Pallor's batons.
● Drop-Zone! [BASIC]: Taking towards the sky (really, Pallor would climb onto something for aerial advantage), she would leap from a high place in order to land on her enemy. This will be dealing minor physical damage without any magic bonus.
Notables
● If possible, Pallor probably travels through Radiant Garden on a moped (or anything similar). The form of travel won't be available outside of the world.
● The scarf from her ancestor, Torren, is commonly worn around her. The colors of yellow and silver may be quite familiar to some people.
● Musically inclined, Pallor would happen to be carrying around an autoharp with her throughout her travels. Here's an example of what it looks like and how it's played.
Promotion Code: --- // Came from Sidereal Gardens!
Roleplay Sample
Quiet was the night Pallus had taken her leisure fray through Traverse Town, escaping the confines of the Second District and of the small abode she had made home with her family. Aligned towards the front of her in the third district was the faint lighting of street posts towards the center, where the paved square and avenues were as bare as the moon in the sky. With her hands stuffing into the depths of her pocket, she huffed and drew down her pepper-red tinted goggles over her eyes. "Let's go," yawned she who stretched her arms in the air, cracking her back with a groan of satisfaction. Shuffling before her, a swarm of "scoundrels" scuffled into the air, helmeted heads twitching and turning towards their back. Both of her palms cooly pressed towards the rim of her pants, her hands now squeezing the holsters hidden underneath the lengthy cardigan.
Behind the red glare, the gateway her eyes would've presented were veiled. Yet, the cocky smirk widening was only the beginning of the blitz sparking in her storming thoughts."Come on, you see me," she haughtily called. With a quick flick of her wrists, two thinly black batons were in her possession and her legs slightly spread, one front in front of the other. One of the unfamiliar bodies of pure black, illuminating yellow eyes staring her down, came forth with a hurried charge. Not far behind, the other charged forth and her hands squeezed at the base of her weapons. "Let's go--!" Reiterating her point only made the blow hurt worse.
A firm elbow barged towards the center of her chest, right below her breast, as the teenager gasped loudly for breath. Pallor struggled backward, scraping her elbows onto the pavement. Immediately, she kicked her leg forward as her eyes focused on the approaching otherworldly and twitching creatures. Thrusting herself forward, unable to regain her breath, Pallor kicked forward! One of the scoundrels, close to her right leg, fell back with a dent in its helmet. The grin returned as she spat at the direction of the other standing creature, who was readying to tackle her.
[ KH: I / Aged 14~15 ]
Player
Soar
Timezone ≫ GMT -4
Birthday ≫ 18th March
Preferred pronouns ≫ She/her
Discord contact ≫ Already in!
Book Keeping
Character count ≫ 1/1
Most recent character ≫ Pallor Citius